Once you have the Climbing Axe, travel to the Mountain Village and return to the Tomb of the Unworthy at the base of the waterfall. If you complete all of them you get the "Intellectually Superior" achievement. Scroll down to get started.īy solving the puzzle at each tomb you will get a treasure map. Modifiers can make you weaker (one life only) or stronger (stealth kills earn temporary invisibility), and timers determine who comes out on top.Cheat Happens has updated their already impressive cache of Tomb Raider trainers and wallpapers with tons of secrets, treasure locations and achievements. Rise of The Tomb Raider also offers additional play in its Expedition mode, which replaces 2013’s inessential multiplayer with a fun enough way to compete against yourself and your friends in challenges that you can customize through collectable cards. For true completionists, there are plenty of relics, documents, murals and caves to discover, which can take an average playthrough from 15 hours to around 30 or 40. Besides the aforementioned optional tombs, there are mission-givers who you can return to for new jobs in exchange for coin, outfits, and XP, and area-specific challenges that offer rewards for exploration. It isn’t purely exploration-driven, either. Take a left in a forest and you might discover a crypt, or swing ‘round a mountainside and meet the stoney face of some forgotten god of an ancient race. A dark corner of a tomb might house a number of skeletons in stocks, eternally forced to pray at the feet of a statue. While pretty vistas have always been a calling card of the franchise, the enormous, snowy mountains, crumbling tombs, and dark forests here have been built with great imagination. “Outside of the main storyline there’s plenty to discover, and Rise of the Tomb Raider’s beautiful semi-open world provides the incentive to hunt for it. Lara’s as powerful as a Terminator by the end of Rise of the Tomb Raider on standard difficulty mode, however - something to be considered when choosing how you want to play. Like in the last game, I found myself gravitating towards the shotgun and bow the former for its lethal incendiary bullets, the latter for its wide-reaching poison arrows. Weapons are upgradable based on parts you can find scattered throughout the world, which injects new novelty into combat every few hours. Happily, playing with the latter is still nice and crunchy. It was much more enjoyable to cause as much destruction as possible and gain bonuses for headshots and multiple kills using a combination of crafted items and Lara’s significant arsenal. While you do get XP bonuses for stealth takedowns and you can hide in bushes and up trees, she’s such a potent fighter that I didn’t find any real incentive to avoid combat altogether. “It does, however, make Rise of the Tomb Raider’s much-touted stealthy approach rather redundant. It’s a fun, vicious, and slightly ridiculous new ability which adds a great deal of variety to enemy encounters. While its third-person shooting is the least inspired aspect of Rise of the Tomb Raider, Lara can now build nail bombs, smoke bombs, molotov cocktails, and special ammo while on the fly, all of which can turn a mundane shootout into a pile of dead bodies in seconds. As I played through the main storyline, I increasingly found myself hurrying through combat sections just so I could branch off and hunt down my next puzzle fix, buried in the unsettled guts of an icy mountain or under a murky lake in the mouth of a cave. My only real criticism of Rise of the Tomb Raider’s puzzle-solving is that there isn’t more of it. There are a couple by the end I spent a good hour or two on, but the elation I felt upon solving them was huge. Rise of the Tomb Raider’s ‘challenge tombs’, those that speak most strongly to Tomb Raider’s heritage, are its highlight imaginative, environmentally gorgeous, and increasingly tough as you progress through the world. While puzzles have been baked deeper into the main storyline than they were in Lara’s last outing, the most interesting ones are still those that you have to hunt down on the side.
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